This is often the kind of things we refer to with the term "shadow memory". To speed up things, the whole BIOS ROM contents could be copied to RAM which is faster than ROM. For example, the BIOS code is stored in ROM, which is slow. But this relates to a task done by the BIOS/OS, not the processor. It represents an area within the normal RAM where the system will make a copy of something it regularily needs. Now, shadow RAM is more a concept than a physical thing. It is implemented on the silicon of the processor. In short, cache is a very physical thing. Instead, it makes requests to the cache, which either delivers the contents immediately if it has it available, or, if it is not the case, then accesses the RAM/ROM/., updates its internal content (eventually discarding some older contents because cache is small), and deliver the content back to the CPU. The CPU never accesses these adressable memories directly. Dude, MainMemory and Endri are considered pioneers in modifying this game.Cache is a special kind of memory that sits between adressable memories (typically RAM, ROM. Research and modifications of Sonic Adventure DX have been made much easier by the game's availability on PC. Nintendo GameCube Sonic Adventure DX: Director's Cut Metal Sonic in Sonic the Hedgehog 3 & Knuckles.Sonic the Hedgehog 2 (colourised ending hack).More Than a Memory: A Perfect Existence.Chip McCallahan in Sonic the Hedgehog 2.Vector the Crocodile in Sonic the Hedgehog.Sonic the Hedgehog - The Final Showdown.Shadow the Hedgehog in Sonic the Hedgehog.Ray the Flying Squirrel in Sonic the Hedgehog. Motobug the Badnik in Sonic the Hedgehog.Mighty the Armadillo in Sonic the Hedgehog.Knuckles the Echidna in Sonic the Hedgehog.Eggman the Dictator in Sonic the Hedgehog.Also, many ROM hackers in the Sonic scene grew up with the Genesis and its games, so they hold fond memories of these games. The majority of Sonic ROM hacks are modifications of Sega Mega Drive games, since these are smaller and relatively simple compared to the games of later consoles. List of notable Sonic hacks Sega Mega Drive 1.4.1 Sonic Adventure DX: Director's Cut.(Note that xdelta-1.x used the original format known as xdelta xdelta-3.x uses the standard VCDIFF format.) Another format,, takes shifted data into account, resulting in much smaller patches. Though saxman's RXL patch format was designed to replace IPS, it quickly faded into obscurity along with its predecessor. The massive shifts in the ROM that can result from reassembly made IPS patches very large, and they would often contain a good volume of code anyway, thus eliminating the alleged legal advantage. This format fell out of use when split disassemblies became available as a way to edit game data, and when dial-up was being replaced by faster broadband connections. It was also believed, that since patches do not contain any copyrighted code, it was not illegal to distribute one. In the past, IPS patches were used, since these are usually much smaller than a full ROM and were, therefore, easier to distribute in a time when dial-up was widely used. Hacks in the Sonic community are now usually distributed as full ROMs. Today, with the assistance of hex editors, disassemblies and specific Sonic Hacking Utilities, fans have been creating more extensive modifications. level art changes and original level layouts.major art (title screen, HUD, et al.) changes.Over time, as the scene learns more about the underlying code behind the '' Sonic the Hedgehog series, the extent of these modifications has expanded. While earlier hacks were simple, such as minor palette changes, a number of hacks today are very complex. Starting with the early documents penned by Cyan and saxman, to the Nemesis guides, the Sonic Community Hacking Guide, and beyond, researchers have used their understanding of the Sonic games to alter them in various ways. From the emergence of Cyan Helkaraxe's Sonic 1 Beta Hoax in 1999, the production of hacks has been a vital part of the Sonic research community and scene. Sonic hacks are altered versions of Sonic the Hedgehog games that have been edited through the process of ROM Hacking. Knuckles the Echidna in Sonic the Hedgehog is a hack that allows a player to play as Knuckles the Echidna in Sonic the Hedgehog, a feature that Sega intended to be possible using Lock-On Technology, but ultimately removed due to technical problems.
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